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Citing this Article

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Published on 21.11.12 in Vol 1, No 2 (2012): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire’s Quest! II): Rationale, Design, and Methods"

According to Crossref, the following articles are citing this article (DOI 10.2196/resprot.2348):

(note that this is only a small subset of citations)

  1. Cates JR, Fuemmeler BF, Diehl SJ, Stockton LL, Porter J, Ihekweazu C, Gurbani AS, Coyne-Beasley T. Developing a Serious Videogame for Preteens to Motivate HPV Vaccination Decision Making: Land of Secret Gardens. Games for Health Journal 2018;7(1):51
    CrossRef
  2. Leung MM, Mateo KF, Verdaguer S, Wyka K. Testing a Web-Based Interactive Comic Tool to Decrease Obesity Risk Among Minority Preadolescents: Protocol for a Pilot Randomized Control Trial. JMIR Research Protocols 2018;7(11):e10682
    CrossRef
  3. Verdaguer S, Mateo KF, Wyka K, Dennis-Tiwary TA, Leung MM. A Web-Based Interactive Tool to Reduce Childhood Obesity Risk in Urban Minority Youth: Usability Testing Study. JMIR Formative Research 2018;2(2):e21
    CrossRef
  4. Joyner D, Wengreen HJ, Aguilar SS, Spruance LA, Morrill BA, Madden GJ. The FIT Game III: Reducing the Operating Expenses of a Game-Based Approach to Increasing Healthy Eating in Elementary Schools. Games for Health Journal 2017;6(2):111
    CrossRef
  5. Thompson D. Incorporating Behavioral Techniques into a Serious Videogame for Children. Games for Health Journal 2017;6(2):75
    CrossRef
  6. Cullen KW, Thompson DI. Response to A Comment on Cullen K “From Squires Quest! II : A Serious Video Game Intervention”: Methodological Issues. Journal of Nutrition Education and Behavior 2017;49(9):798
    CrossRef
  7. Callender C, Liu Y, Moore CE, Thompson D. The baseline characteristics of parents and African American girls in an online obesity prevention program: A feasibility study. Preventive Medicine Reports 2017;7:110
    CrossRef
  8. DeSmet A, Liu Y, De Bourdeaudhuij I, Baranowski T, Thompson D. The effectiveness of asking behaviors among 9–11 year-old children in increasing home availability and children’s intake of fruit and vegetables: results from the Squire’s Quest II self-regulation game intervention. International Journal of Behavioral Nutrition and Physical Activity 2017;14(1)
    CrossRef
  9. Thompson D, Ferry RJ, Cullen KW, Liu Y. Improvement in Fruit and Vegetable Consumption Associated with More Favorable Energy Density and Nutrient and Food Group Intake, but not Kilocalories. Journal of the Academy of Nutrition and Dietetics 2016;116(9):1443
    CrossRef
  10. Segev A, Rovner M, Appel DI, Abrams AW, Rotem M, Bloch Y. Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013). Journal of Medical Internet Research 2016;18(7):e196
    CrossRef
  11. Cullen KW, Liu Y, Thompson DI. Meal-Specific Dietary Changes From Squires Quest! II : A Serious Video Game Intervention. Journal of Nutrition Education and Behavior 2016;48(5):326
    CrossRef
  12. Thompson D, Cullen KW, Redondo MJ, Anderson B. Use of Relational Agents to Improve Family Communication in Type 1 Diabetes: Methods. JMIR Research Protocols 2016;5(3):e151
    CrossRef
  13. Lim SS, Gold A, Gaillard PR, Wey A, Reicks M. Validation of 2 Brief Fruit and Vegetable Assessment Instruments Among Third-Grade Students. Journal of Nutrition Education and Behavior 2015;47(5):446
    CrossRef
  14. Thompson D, Bhatt R, Vazquez I, Cullen KW, Baranowski J, Baranowski T, Liu Y. Creating action plans in a serious video game increases and maintains child fruit-vegetable intake: a randomized controlled trial. International Journal of Behavioral Nutrition and Physical Activity 2015;12(1)
    CrossRef
  15. Hingle MD, Turner T, Kutob R, Merchant N, Roe DJ, Stump C, Going SB. The EPIC Kids Study: a randomized family-focused YMCA-based intervention to prevent type 2 diabetes in at-risk youth. BMC Public Health 2015;15(1)
    CrossRef
  16. Delisle C, Sandin S, Forsum E, Henriksson H, Trolle-Lagerros Y, Larsson C, Maddison R, Ortega FB, Ruiz JR, Silfvernagel K, Timpka T, Löf M. A web- and mobile phone-based intervention to prevent obesity in 4-year-olds (MINISTOP): a population-based randomized controlled trial. BMC Public Health 2015;15(1)
    CrossRef
  17. Thompson D. Exergames: Theoretical Perspective. Games for Health Journal 2015;4(1):8
    CrossRef
  18. Thompson D. Talk to Me, Please!: The Importance of Qualitative Research to Games for Health. Games for Health Journal 2014;3(3):117
    CrossRef
  19. Leung MM, Tripicchio G, Agaronov A, Hou N. Manga Comic Influences Snack Selection in Black and Hispanic New York City Youth. Journal of Nutrition Education and Behavior 2014;46(2):142
    CrossRef
  20. Thompson D, Cantu D, Bhatt R, Baranowski T, Rodgers W, Jago R, Anderson B, Liu Y, Mendoza JA, Tapia R, Buday R. Texting to Increase Physical Activity Among Teenagers (TXT Me!): Rationale, Design, and Methods Proposal. JMIR Research Protocols 2014;3(1):e14
    CrossRef
  21. DeSmet A, Van Ryckeghem D, Compernolle S, Baranowski T, Thompson D, Crombez G, Poels K, Van Lippevelde W, Bastiaensens S, Van Cleemput K, Vandebosch H, De Bourdeaudhuij I. A meta-analysis of serious digital games for healthy lifestyle promotion. Preventive Medicine 2014;69:95
    CrossRef
  22. Baranowski T, Maddison R, Maloney A, Medina E, Simons M. Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity. Games for Health Journal 2014;3(2):72
    CrossRef
  23. Baranowski MT, Fiellin PLE, Gay G, Thompson DI. Using What's Learned in the Game for Use in Real Life. Games for Health Journal 2014;3(1):6
    CrossRef
  24. Ricciardi F, De Paolis LT. A Comprehensive Review of Serious Games in Health Professions. International Journal of Computer Games Technology 2014;2014:1
    CrossRef
  25. Thompson D. What Serious Video Games Can Offer Child Obesity Prevention. JMIR Serious Games 2014;2(2):e8
    CrossRef
  26. Thompson D, Mahabir R, Bhatt R, Boutte C, Cantu D, Vazquez I, Callender C, Cullen K, Baranowski T, Liu Y, Walker C, Buday R. Butterfly Girls; promoting healthy diet and physical activity to young African American girls online: rationale and design. BMC Public Health 2013;13(1)
    CrossRef
  27. Buday R. Architecture and Imagery: A Profile of Serious Game Developer Archimage, Inc.. Games for Health Journal 2013;2(6):327
    CrossRef
  28. Baranowski T, Buday R, Thompson D, Lyons EJ, Lu AS, Baranowski J. Developing Games for Health Behavior Change: Getting Started. Games for Health Journal 2013;2(4):183
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/resprot.2348)

:
  1. Wilkinson P, Matthews TJ. Entertainment Computing and Serious Games. 2016. Chapter 4:63
    CrossRef