Published on in Vol 1, No 2 (2012): Jul-Dec

A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire’s Quest! II):  Rationale, Design, and Methods

A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire’s Quest! II): Rationale, Design, and Methods

A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire’s Quest! II): Rationale, Design, and Methods

Debbe Thompson 1*, Ph.D;  Riddhi Bhatt 2, MSW;  Melanie Lazarus 3*, MPH;  Karen Cullen 1, DrPH;  Janice Baranowski 1, MPH;  Tom Baranowski 1, Ph.D

1 USDA/ARS CHILDREN'S NUTRITION RESEARCH CENTER, Department of Pediatrics, Baylor College of Medicine, HOUSTON, TX, US

2 Department of Pediatrics, BAYLOR COLLEGE OF MEDICINE , HOUSTON, TX, US

3 St. Luke's Episcopal Hospital, Texas Heart Institute, 6770 Bertner Avenue, Houston, TX, US

*these authors contributed equally

Corresponding Author:

  • Debbe Thompson, Ph.D
  • USDA/ARS CHILDREN'S NUTRITION RESEARCH CENTER
  • Department of Pediatrics
  • Baylor College of Medicine
  • 1100 BATES STREET
  • HOUSTON, TX
  • US
  • Phone: 1 713-798-7076
  • Email: dit@bcm.edu