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Published on in Vol 14 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/64068, first published .
Young Black man wearing headphones, gaming on a computer with colorful lighting.

Escape Game to Promote Students’ Mental Health Outcomes in the Aftermaths of COVID-19 Pandemic: Protocol for a Mixed Methods Study Evaluating a Cocreated Intervention

Escape Game to Promote Students’ Mental Health Outcomes in the Aftermaths of COVID-19 Pandemic: Protocol for a Mixed Methods Study Evaluating a Cocreated Intervention

Journals

  1. Anvari S, Meier S, Wehbe R. Known by the Machine: Building Relational Presence with AI NPCs for Stigma-Free Mental Health Literacy in Games. Proceedings of the ACM on Human-Computer Interaction 2026;10(7):1 View

Conference Proceedings

  1. Chitturi C, Bedi B, Kashyap R, Rani P, Selvan R, Balamuralitharan S. 2025 2nd International Conference on New Frontiers in Communication, Automation, Management and Security (ICCAMS). Retracted: Mental Health Interventions During the COVID-19 Pandemic View