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Published on in Vol 11, No 10 (2022): October

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/39140, first published .
Person wearing a VR headset in a tech lab

Developing an Immersive Virtual Reality Training System for Novel Pediatric Power Wheelchair Users: Protocol for a Feasibility Study

Developing an Immersive Virtual Reality Training System for Novel Pediatric Power Wheelchair Users: Protocol for a Feasibility Study

Journals

  1. Ravers D, Alexandrovsky D, Naaris M, Konings M, Monbaliu E, Hallez H, Gerling K. RollAbility: A Case Study of Aligning the Design of Game-Based Wheelchair Skills Training with Clinical Protocols and Player Experience Goals. Proceedings of the ACM on Human-Computer Interaction 2025;9(6):756 View
  2. Livingstone R, Paleg G, Fullerton B, Claësson D, Govender P, Nilsson L. The Experience and Use of Power Mobility by Children with Complex Non-Ambulant Cerebral Palsy: A Scoping Review. Disabilities 2026;6(4):64 View

Books/Policy Documents

  1. Mensah J, Beaulieu M, Letellier G. Handicap et Réadaptation de l'enfant. View

Conference Proceedings

  1. Ravers D, Gerling K, Naaris M, Konings M, Verslype S, Monbaliu E, Hallez H. The 25th International ACM SIGACCESS Conference on Computers and Accessibility. Game-based Powered Wheelchair Skills Training: Examining Tensions Between Player Engagement and Therapeutic Requirements View