Published on in Vol 4, No 3 (2015): Jul-Sep

Using Video Games to Enhance Motivation States in Online Education: Protocol for a Team-Based Digital Game

Using Video Games to Enhance Motivation States in Online Education: Protocol for a Team-Based Digital Game

Using Video Games to Enhance Motivation States in Online Education: Protocol for a Team-Based Digital Game

Authors of this article:

Anna Janssen1 Author Orcid Image ;   Tim Shaw2 Author Orcid Image ;   Peter Goodyear3 Author Orcid Image

Journals

  1. Paim C, Goldmeier S. Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology. JMIR Serious Games 2017;5(1):e1 View
  2. Robles D, Quintero M. C. Intelligent System for Interactive Teaching through Videogames. Sustainability 2020;12(9):3573 View
  3. Francisco V, Moreno-Ger P, Hervas R. Application of Competitive Activities to Improve Students’ Participation. IEEE Transactions on Learning Technologies 2022;15(1):2 View

Conference Proceedings

  1. Hookham G, Nesbitt K. Proceedings of the Australasian Computer Science Week Multiconference on - ACSW 2019. A Systematic Review of the Definition and Measurement of Engagement in Serious Games View
  2. Sevivas C, De Lima E, Monteiro M, Pereira J. 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH). Comparing Serious Games and Video-Based Instructional Methods in Medical Education: A Randomized Controlled Trial View