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Published on in Vol 15 (2026)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/105801, first published .
Man uses VR headset and controllers; woman uses VR headset at laptop.

Immersive Virtual Reality Exergaming vs Video-Guided Screen-Based Exercise for Cognitive and Neurophysiological Adaptations in Young Adults: Protocol for Acute and Chronic Experimental Studies

Immersive Virtual Reality Exergaming vs Video-Guided Screen-Based Exercise for Cognitive and Neurophysiological Adaptations in Young Adults: Protocol for Acute and Chronic Experimental Studies

Miguel Becerra-Alonso   1 ;   Sonia Ortega-Gómez   2, 3 ;   Borja Sañudo   2, 4 ;   Adrián Feria-Madueño   2, 4

1 Department of Education and Sport, Universidad Loyola Andalucía, Seville, Spain

2 Department of Physical Education and Sport, University of Seville, Seville, Spain

3 MOVE-IT Research Group, Department of Physical Education, Biomedical Research and Innovation Institute of Cádiz (INiBICA), University of Cádiz, Cádiz, Spain

4 Asociación de Investigación e Innovación en Ejercicio Físico y Tecnologías Aplicadas al Movimiento y la Salud, Seville, Spain

Corresponding Author:

  • Sonia Ortega-Gómez
  • Department of Physical Education and Sport
  • University of Seville
  • Faculty of Education Sciences, C/ Pirotecnia s/n
  • Seville 41013
  • Spain
  • Phone: 34 955420585
  • Email: sortega@us.es