Published on in Vol 11, No 6 (2022): June

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/32955, first published .
Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study

Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study

Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study

Journals

  1. Dongas R, Grace K. Designing to Leverage Presence in VR Rhythm Games. Multimodal Technologies and Interaction 2023;7(2):18 View
  2. Flynn A, Barry M, Qi Koh W, Reilly G, Brennan A, Redfern S, Casey D. Introducing and Familiarising Older Adults Living with Dementia and Their Caregivers to Virtual Reality. International Journal of Environmental Research and Public Health 2022;19(23):16343 View
  3. Yun S, Hyun S, Oh B, Seo H. Fully immersive virtual reality exergames with dual-task components for patients with Parkinson’s disease: a feasibility study. Journal of NeuroEngineering and Rehabilitation 2023;20(1) View
  4. Basharat A, Mehrabi S, Muñoz J, Middleton L, Cao S, Boger J, Barnett-Cowan M. Virtual reality as a tool to explore multisensory processing before and after engagement in physical activity. Frontiers in Aging Neuroscience 2023;15 View
  5. Hosseini M, Thomas R, Pilutti L, Fallavollita P, Jutai J. Assessing virtual reality acceptance in long-term care facilities: a quantitative study with older adults. Disability and Rehabilitation: Assistive Technology 2024;19(7):2602 View
  6. Ramalho A, Paulo R, Duarte-Mendes P, Serrano J, Petrica J. Age Unplugged: A Brief Narrative Review on the Intersection of Digital Tools, Sedentary and Physical Activity Behaviors in Community-Dwelling Older Adults. Healthcare 2024;12(9):935 View
  7. Flynn A, Koh W, Reilly G, Brennan A, Redfern S, Barry M, Casey D. A Multi-User Virtual Reality Social Connecting Space for People Living with Dementia and Their Support Persons: A Participatory Action Research Study. International Journal of Human–Computer Interaction 2024:1 View
  8. Rytterström P, Strömberg A, Jaarsma T, Klompstra L. Exergaming to Increase Physical Activity in Older Adults: Feasibility and Practical Implications. Current Heart Failure Reports 2024;21(4):439 View
  9. Cancela-Carral J, Campo-Prieto P, Rodríguez-Fuentes G. The IntegraPark Study: An Opportunity to Facilitate High-Intensity Exercise with Immersive Virtual Reality in Parkinson’s Disease Patients. Journal of Functional Morphology and Kinesiology 2024;9(3):156 View
  10. Wang P, Ali N, Sarker M. A Bibliometric Analysis Exploring the Acceptance of Virtual Reality among Older Adults: A Review. Computers 2024;13(10):262 View

Books/Policy Documents

  1. Kondratova I, Fournier H, Rajabiyazdi F. Human Aspects of IT for the Aged Population. View
  2. Bini F, Franzo M, Finti A, Marinozzi F. 9th European Medical and Biological Engineering Conference. View
  3. Cao J, Yue L, Li S, Wu Z. HCI International 2024 – Late Breaking Papers. View