Published on in Vol 11, No 6 (2022): June
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/32955, first published
.

Journals
- Dongas R, Grace K. Designing to Leverage Presence in VR Rhythm Games. Multimodal Technologies and Interaction 2023;7(2):18 View
- Flynn A, Barry M, Qi Koh W, Reilly G, Brennan A, Redfern S, Casey D. Introducing and Familiarising Older Adults Living with Dementia and Their Caregivers to Virtual Reality. International Journal of Environmental Research and Public Health 2022;19(23):16343 View
- Yun S, Hyun S, Oh B, Seo H. Fully immersive virtual reality exergames with dual-task components for patients with Parkinson’s disease: a feasibility study. Journal of NeuroEngineering and Rehabilitation 2023;20(1) View
- Basharat A, Mehrabi S, Muñoz J, Middleton L, Cao S, Boger J, Barnett-Cowan M. Virtual reality as a tool to explore multisensory processing before and after engagement in physical activity. Frontiers in Aging Neuroscience 2023;15 View
- Hosseini M, Thomas R, Pilutti L, Fallavollita P, Jutai J. Assessing virtual reality acceptance in long-term care facilities: a quantitative study with older adults. Disability and Rehabilitation: Assistive Technology 2024;19(7):2602 View
- Ramalho A, Paulo R, Duarte-Mendes P, Serrano J, Petrica J. Age Unplugged: A Brief Narrative Review on the Intersection of Digital Tools, Sedentary and Physical Activity Behaviors in Community-Dwelling Older Adults. Healthcare 2024;12(9):935 View
- Flynn A, Koh W, Reilly G, Brennan A, Redfern S, Barry M, Casey D. A Multi-User Virtual Reality Social Connecting Space for People Living with Dementia and Their Support Persons: A Participatory Action Research Study. International Journal of Human–Computer Interaction 2024:1 View
- Rytterström P, Strömberg A, Jaarsma T, Klompstra L. Exergaming to Increase Physical Activity in Older Adults: Feasibility and Practical Implications. Current Heart Failure Reports 2024;21(4):439 View
- Cancela-Carral J, Campo-Prieto P, Rodríguez-Fuentes G. The IntegraPark Study: An Opportunity to Facilitate High-Intensity Exercise with Immersive Virtual Reality in Parkinson’s Disease Patients. Journal of Functional Morphology and Kinesiology 2024;9(3):156 View
- Wang P, Ali N, Sarker M. A Bibliometric Analysis Exploring the Acceptance of Virtual Reality among Older Adults: A Review. Computers 2024;13(10):262 View
- Zhao J, Yasunaga A, Kaczynski A, Park H, Luo Y, Li J, Shibata A, Ishii K, Yano S, Oka K, Koohsari M. At-Home Immersive Virtual Reality Exergames to Reduce Cardiometabolic Risk Among Office Workers: Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2025;14:e64560 View
- Alodhialah A, Almutairi A, Almutairi M. Physical Inactivity and Cardiovascular Health in Aging Populations: Epidemiological Evidence and Policy Implications from Riyadh, Saudi Arabia. Life 2025;15(3):347 View
- Surridge R, Stilp C, Johnson C, Brumitt J. The Use of Virtual Reality to Improve Gait and Balance in Patients with Parkinson’s Disease: A Scoping Review. Virtual Worlds 2025;4(2):13 View
- Chen C, Chen F, Tsai C. Exploring older people’s user experiences with VR: A case study of Taiwanese seniors. Entertainment Computing 2025;55:100974 View
- Li M, Banerjee N, Banerjee S. Multimodal cross-system virtual reality (VR) ball throwing dataset for VR biometrics. Data in Brief 2025;61:111827 View
- Haydon K, LeRouge C, Durneva P, Diaz Campo M, Brown D. Evaluating the Needs and Characteristics of Individuals of Low Socioeconomic Status Using Digital Health Technology to Address Health-Related Social Needs: Mixed Methods Study With Patients and Care Providers. JMIR Human Factors 2025;12:e69545 View
- Song X, Ali N, Salim M, Rezaldi M. Immersive Tai Chi for Home-Based Exercise in Older Adults: A Usability and Feasibility Study (Preprint). JMIR Serious Games 2025 View
- Chen W, Yao J, Wang H, Jia S, Zhu X, Mao L. Effects of digital health interventions on muscle mass, muscle strength, and physical function in older adults with sarcopenia: a systematic review and meta-analysis. Frontiers in Public Health 2025;13 View
Books/Policy Documents
Conference Proceedings
- Yuan R, Zhang S, Yang X, Qiu S, Han T, Hu J. Proceedings of the Eleventh International Symposium of Chinese CHI. A Review of Prototyping and Evaluating Approaches for Social Exergames Targeting Older Adults View
- Li M, Banerjee N, Banerjee S. 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR). Using Motion Forecasting for Behavior-Based Virtual Reality (VR) Authentication View
- Forssell M, Hassan L, Turunen M. Proceedings of the 27th International Academic Mindtrek Conference. Inclusive VR gaming with older adults: Accessibility of entertainment and educational VR games View
- Li M, Banerjee N, Banerjee S. 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR). Predicting 3D Motion from 2D Video for Behavior-Based VR Biometrics View
