Published on in Vol 10, No 6 (2021): June
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/29792, first published
.

Journals
- Luo Q, Luo Y, Li T, Cui T. An integrated online-to-offline model for HIV post-exposure prophylaxis (O2O-PEP) scale-up among men who have sex with men (MSM): Protocol for developing a pilot randomized controlled trial. Frontiers in Public Health 2022;10 View
- Smith A, Khawly G, Jann J, Zetina A, Padilla J, Schnall R. A Review of Serious Gaming as an Intervention for HIV Prevention. Current HIV/AIDS Reports 2023;20(4):181 View
- Jitmun W, Palee P, Choosri N, Surapunt T. The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review. JMIR Serious Games 2023;11:e39915 View
- Hightow-Weidman L, Rainer C, Schader L, Rosso M, Benkeser D, Cottrell M, Tompkins L, Claude K, Stocks J, Yigit I, Budhwani H, Muessig K. Prepared, Protected, EmPowered (P3): Primary Results of a Randomized Controlled Trial Using a Social Networking, Gamification, and Coaching App to Promote Pre-exposure Prophylaxis (PrEP) Adherence for Sexual and Gender Minority (SGM) Youth Living in the United States. AIDS and Behavior 2025;29(2):652 View
- Rubio C, Besoain F. Pervasive Games for Sexual Health Promotion: Scoping Literature Review. JMIR Serious Games 2025;13:e58912 View
- Brasileiro J, Queiroz A, Hightow-Weidman L, Muessig K. Implementation Strategies for Digital HIV Prevention and Care Interventions for Youth: A Scoping Review. Current HIV/AIDS Reports 2025;22(1) View
- Castel A, Kuo I, Ciarleglio A, Kauzlarich L, Trexler C, Banerji S, Moscovich T, Banas J, Carney C, Shaw C, Greenberg D. Efficacy of an Interactive Life Simulation Gaming App on Improving HIV Testing Uptake Among Adolescents and Young Adults at Risk for HIV: Results of a Randomized Controlled Trial. JMIR Serious Games 2026;14:e82297 View
Conference Proceedings
- Maia D, Gonçalves F, Barros K, Oliveira L, Santos M, Ramos A, Pontes P, Cardoso D, Seruffo M. Anais Estendidos do XXIV Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2025). Aprendizagem Interativa na Saúde: Um Aplicativo Educacional para Capacitação de Profissionais de Saúde no Diagnóstico e Tratamento do HIV/AIDS View
