Published on in Vol 10, No 2 (2021): February

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18815, first published .
Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis

Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis

Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis

Journals

  1. Bierbooms J, Feijt M, IJsselsteijn W, Bongers I. Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis. JMIR Serious Games 2022;10(3):e34700 View
  2. Bartels S, Taygar A, Johnsson S, Petersson S, Flink I, Boersma K, McCracken L, Wicksell R. Using Personas in the development of eHealth interventions for chronic pain: A scoping review and narrative synthesis. Internet Interventions 2023;32:100619 View
  3. Freire-Palacios V, Jaramillo-Galarza K, Quito-Calle J, Orozco-Cantos L. La inteligencia artificial en la gamificación para promover la salud mental de los estudiantes universitarios: una revisión de alcance. Salud, Ciencia y Tecnología 2023;3:639 View
  4. Groos S, Linn A, Kuiper J, van Schoor N, van der Velde N, van Weert J. Combining user-centered design and behavioral theory to enhance health technologies: A personas-based approach for a primary-care based multifactorial falls risk assessment tool. International Journal of Medical Informatics 2024;186:105420 View