Published on in Vol 8, No 7 (2019): July
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/13034, first published
.

Journals
- Tuti T, Winters N, Edgcombe H, Muinga N, Wanyama C, English M, Paton C. Evaluation of Adaptive Feedback in a Smartphone-Based Game on Health Care Providers’ Learning Gain: Randomized Controlled Trial. Journal of Medical Internet Research 2020;22(7):e17100 View
- McCool J, Dobson R, Muinga N, Paton C, Pagliari C, Agawal S, Labrique A, Tanielu H, Whittaker R. Factors influencing the sustainability of digital health interventions in low-resource settings: Lessons from five countries. Journal of Global Health 2020;10(2) View
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Bucher S, Cardellichio P, Muinga N, Patterson J, Thukral A, Deorari A, Data S, Umoren R, Purkayastha S. Digital Health Innovations, Tools, and Resources to Support Helping Babies Survive Programs. Pediatrics 2020;146(Supplement_2):S165 View
- Chakim S, Fauzi F, Budiyono A, Prasetiyo A, Solikhah U. Increasing religious tolerance levels among youth with Our Moderate Game app: Is it effective?. HTS Teologiese Studies / Theological Studies 2023;79(1) View
Conference Proceedings
- Tuti T, Paton C, Winters N. Proceedings of the Tenth International Conference on Learning Analytics & Knowledge. Learning to represent healthcare providers knowledge of neonatal emergency care View
- Haryanto H, Aripin , Kardianawati A, Rosyidah U, Astuti E, Dolphina E. 2021 Sixth International Conference on Informatics and Computing (ICIC). Fuzzy-based Dynamic Reward for Discovery Activity in Appreciative Serious Game View