Published on in Vol 7, No 10 (2018): October

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/10154, first published .
Gamified Cognitive Bias Interventions for Psychiatric Disorders: Protocol of a Systematic Review

Gamified Cognitive Bias Interventions for Psychiatric Disorders: Protocol of a Systematic Review

Gamified Cognitive Bias Interventions for Psychiatric Disorders: Protocol of a Systematic Review

Authors of this article:

Melvyn Zhang 1 Author Orcid Image ;   Jiangbo Ying 1 Author Orcid Image ;   Roger CM Ho 2 Author Orcid Image

Journals

  1. Zakaria N, Saripan M, Subarimaniam N, Ismail A. Assessing Ethoshunt as a Gamification-Based Mobile App in Ethics Education: Pilot Mixed-Methods Study. JMIR Serious Games 2020;8(3):e18247 View
  2. Zhang M, Ying J, Song G, Fung D, Smith H. Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review. JMIR Mental Health 2018;5(4):e11640 View
  3. Hu E, Stavropoulos V, Anderson A, Clarke M, Beard C, Papapetrou S, Gomez R. Assessing Online Flow Across Cultures: A Two-Fold Measurement Invariance Study. Frontiers in Psychology 2019;10 View
  4. Zhang M, Heng S, Song G, Fung D, Smith H. Co-designing a Mobile Gamified Attention Bias Modification Intervention for Substance Use Disorders: Participatory Research Study. JMIR mHealth and uHealth 2019;7(10):e15871 View
  5. Zhang M, Ying J, Amron S, Mahreen Z, Song G, Fung D, Smith H. Making Sense of Negative Findings from Mobile Attention Bias Modification Interventions for Individuals with Addictive Disorders: Quantitative Feasibility Study. JMIR mHealth and uHealth 2019;7(11):e16325 View