Published on 29.08.17 in Vol 6, No 8 (2017): August
Works citing "Engaging Adolescents to Inform the Development of a Mobile Gaming App to Incentivize Physical Activity"
According to Crossref, the following articles are citing this article (DOI 10.2196/resprot.8113):
(note that this is only a small subset of citations)
- Williams WM, Ayres CG. Can Active Video Games Improve Physical Activity in Adolescents? A Review of RCT. International Journal of Environmental Research and Public Health 2020;17(2):669CrossRef
- Lee JB, Woo H. Quality evaluation of smartphone applications for physical activity promotion. Korean Journal of Health Education and Promotion 2019;36(4):67CrossRef
- Kelders SM, Sommers-Spijkerman M, Goldberg J. Investigating the Direct Impact of a Gamified Versus Nongamified Well-Being Intervention: An Exploratory Experiment. Journal of Medical Internet Research 2018;20(7):e247CrossRef
- Pope L, Garnett B, Dibble M. Lessons Learned Through the Implementation of an eHealth Physical Activity Gaming Intervention with High School Youth. Games for Health Journal 2018;7(2):136CrossRef