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Published on 24.01.17 in Vol 6, No 1 (2017): January

This paper is in the following e-collection/theme issue:

Works citing "Effects of Video Game Training on Behavioral and Electrophysiological Measures of Attention and Memory: Protocol for a Randomized Controlled Trial"

According to Crossref, the following articles are citing this article (DOI 10.2196/resprot.6570):

(note that this is only a small subset of citations)

  1. Garmen P, Rodríguez C, García-Redondo P, San-Pedro-Veledo J. Multiple intelligences and video games: Assessment and intervention with software TOI. Comunicar 2019;27(58)
  2. Rosell J. Cognitive stimulation for healthy older adults through computer-based programs: a review of the literature / Estimulación cognitiva para personas mayores sanas mediante programas computarizados: una revisión de la literatura. Estudios de Psicología 2018;39(2-3):407
  3. Lin Y, Tudor-Sfetea C, Siddiqui S, Sherwani Y, Ahmed M, Eisingerich AB. Effective Behavioral Changes through a Digital mHealth App: Exploring the Impact of Hedonic Well-Being, Psychological Empowerment and Inspiration. JMIR mHealth and uHealth 2018;6(6):e10024
  4. Ballesteros S, Mayas J, Prieto A, Ruiz-Marquez E, Toril P, Reales JM. Effects of Video Game Training on Measures of Selective Attention and Working Memory in Older Adults: Results from a Randomized Controlled Trial. Frontiers in Aging Neuroscience 2017;9

According to Crossref, the following books are citing this article (DOI 10.2196/resprot.6570)

  1. Ballesteros S. Video Game Influences on Aggression, Cognition, and Attention. 2018. Chapter 12:151