Published on in Vol 5, No 2 (2016): Apr-Jun

Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study

Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study

Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study

Authors of this article:

Nicole Cook 1 Author Orcid Image ;   Sandra L Winkler 2 Author Orcid Image

Journals

  1. Tuena C, Pedroli E, Trimarchi P, Gallucci A, Chiappini M, Goulene K, Gaggioli A, Riva G, Lattanzio F, Giunco F, Stramba-Badiale M. Usability Issues of Clinical and Research Applications of Virtual Reality in Older People: A Systematic Review. Frontiers in Human Neuroscience 2020;14 View
  2. Chen C, Tsai T, Lin Y, Lin C, Hsu S, Chung C, Pei Y, Wong A, Jan Y. Acceptance of different design exergames in elders. PLOS ONE 2018;13(7):e0200185 View
  3. Perry B, Geoghegan C, Lin L, McGuire F, Nido V, Grabert B, Morin S, Hallinan Z, Corneli A. Patient preferences for using mobile technologies in clinical trials. Contemporary Clinical Trials Communications 2019;15:100399 View
  4. van Kemenade M, Hoorn J, Konijn E. Do You Care for Robots That Care? Exploring the Opinions of Vocational Care Students on the Use of Healthcare Robots. Robotics 2019;8(1):22 View
  5. Park D, Goering E, Head K, Bartlett Ellis R. Implications for Training on Smartphone Medication Reminder App Use by Adults With Chronic Conditions: Pilot Study Applying the Technology Acceptance Model. JMIR Formative Research 2017;1(1):e5 View
  6. Laird E, Ryan A, McCauley C, Bond R, Mulvenna M, Curran K, Bunting B, Ferry F, Gibson A. Using Mobile Technology to Provide Personalized Reminiscence for People Living With Dementia and Their Carers: Appraisal of Outcomes From a Quasi-Experimental Study. JMIR Mental Health 2018;5(3):e57 View
  7. Knobel S, Kaufmann B, Gerber S, Cazzoli D, Müri R, Nyffeler T, Nef T. Immersive 3D Virtual Reality Cancellation Task for Visual Neglect Assessment: A Pilot Study. Frontiers in Human Neuroscience 2020;14 View
  8. Brewer L, Kaihoi B, Schaepe K, Zarling K, Squires R, Thomas R, Kopecky S. Patient-perceived acceptability of a virtual world-based cardiac rehabilitation program. DIGITAL HEALTH 2017;3:205520761770554 View
  9. Beatty A, Magnusson S, Fortney J, Sayre G, Whooley M. VA FitHeart, a Mobile App for Cardiac Rehabilitation: Usability Study. JMIR Human Factors 2018;5(1):e3 View
  10. Baker S, Kelly R, Waycott J, Carrasco R, Hoang T, Batchelor F, Ozanne E, Dow B, Warburton J, Vetere F. Interrogating Social Virtual Reality as a Communication Medium for Older Adults. Proceedings of the ACM on Human-Computer Interaction 2019;3(CSCW):1 View
  11. Knobel S, Kaufmann B, Gerber S, Urwyler P, Cazzoli D, Müri R, Nef T, Nyffeler T. Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study. JMIR Serious Games 2021;9(3):e29182 View

Books/Policy Documents

  1. Barneche-Naya V, Hernández-Ibáñez L. Enhancing Art, Culture, and Design With Technological Integration. View