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Published on 11.09.13 in Vol 2, No 2 (2013): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "Development and Alpha Testing of QuitIT: An Interactive Video Game to Enhance Skills for Coping With Smoking Urges"

According to Crossref, the following articles are citing this article (DOI 10.2196/resprot.2416):

(note that this is only a small subset of citations)

  1. Krebs P, Burkhalter J, Fiske J, Snow B, Schofield E, Iocolano M, Borderud S, Ostroff JS. A Randomized Controlled Pilot of the QuitIT Coping Skills Game for Promoting Tobacco Cessation among Smokers Diagnosed with Cancer (Preprint). JMIR mHealth and uHealth 2018;
    CrossRef
  2. Raiff BR, Fortugno N, Scherlis DR, Rapoza D. A Mobile Game to Support Smoking Cessation: Prototype Assessment. JMIR Serious Games 2018;6(2):e11
    CrossRef
  3. Das S, Prochaska JJ. Innovative approaches to support smoking cessation for individuals with mental illness and co-occurring substance use disorders. Expert Review of Respiratory Medicine 2017;11(10):841
    CrossRef
  4. Das S, Tonelli M, Ziedonis D. Update on Smoking Cessation: E-Cigarettes, Emerging Tobacco Products Trends, and New Technology-Based Interventions. Current Psychiatry Reports 2016;18(5)
    CrossRef
  5. Bindoff I, de Salas K, Peterson G, Ling T, Lewis I, Wells L, Gee P, Ferguson SG. Quittr: The Design of a Video Game to Support Smoking Cessation. JMIR Serious Games 2016;4(2):e19
    CrossRef
  6. Shiyko M, Hallinan S, Seif El-Nasr M, Subramanian S, Castaneda-Sceppa C. Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women. JMIR Serious Games 2016;4(1):e8
    CrossRef
  7. Watson AM, Alber JM, Barnett TE, Mercado R, Bernhardt JM. Content Analysis of Anti-Tobacco Videogames: Characteristics, Content, and Qualities. Games for Health Journal 2016;5(3):216
    CrossRef
  8. DeLaughter KL, Sadasivam RS, Kamberi A, English TM, Seward GL, Chan SW, Volkman JE, Amante DJ, Houston TK. Crave-Out: A Distraction/Motivation Mobile Game to Assist in Smoking Cessation. JMIR Serious Games 2016;4(1):e3
    CrossRef
  9. Borrelli B, Bartlett YK, Tooley E, Armitage CJ, Wearden A. Prevalence and Frequency of mHealth and eHealth Use Among US and UK Smokers and Differences by Motivation to Quit. Journal of Medical Internet Research 2015;17(7):e164
    CrossRef
  10. Carter M, Albar S, Morris M, Mulla U, Hancock N, Evans C, Alwan N, Greenwood D, Hardie L, Frost G, Wark P, Cade J. Development of a UK Online 24-h Dietary Assessment Tool: myfood24. Nutrients 2015;7(6):4016
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/resprot.2416)

:
  1. Ratliff JA. Violence and Society. 2017. chapter 39:723
    CrossRef
  2. Faddoul B. Medical Education and Ethics. 2017. chapter 3:51
    CrossRef
  3. Faddoul B. Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice. 2016. chapter 3:35
    CrossRef
  4. Integrating Video Game Research and Practice in Library and Information Science. 2015. chapter 11:216
    CrossRef
  5. Integrating Video Game Research and Practice in Library and Information Science. 2015. chapter 5:98
    CrossRef