Published on in Vol 7, No 5 (2018): May

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/9601, first published .
Evaluating a Serious Gaming Electronic Medication Administration Record System Among Nursing Students: Protocol for a Pragmatic Randomized Controlled Trial

Evaluating a Serious Gaming Electronic Medication Administration Record System Among Nursing Students: Protocol for a Pragmatic Randomized Controlled Trial

Evaluating a Serious Gaming Electronic Medication Administration Record System Among Nursing Students: Protocol for a Pragmatic Randomized Controlled Trial

Journals

  1. Chan R, Booth R, Strudwick G, Sinclair B. Nursing Students’ Perceived Self-Efficacy and the Generation of Medication Errors with the Use of an Electronic Medication Administration Record (eMAR) in Clinical Simulation. International Journal of Nursing Education Scholarship 2019;16(1) View
  2. Ferdousi R, Arab‐Zozani M, Tahamtan I, Rezaei‐Hachesu P, Dehghani M. Attitudes of nurses towards clinical information systems: a systematic review and meta‐analysis. International Nursing Review 2021;68(1):59 View
  3. Dreimane S, Upenieks R. Intersection of Serious Games and Learning Motivation for Medical Education. International Journal of Smart Education and Urban Society 2020;11(3):42 View
  4. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  5. Roman Jones J, Boltz M, Allen R, Van Haitsma K, Leslie D. Nursing Students' Knowledge, Personality Traits, and Self-Efficacy Related to Medication Administration Error. Journal of Nursing Education 2022;61(7):367 View
  6. Ribeiro C, Balbino C, Oliveira D, Puppin A, Fernandes L, Loureiro L. Realistic simulation in the preparation and administration of medications: a systematic review. Cuadernos de Educación y Desarrollo 2024;16(4):e3917 View

Books/Policy Documents

  1. Price R, Shinn S. Teaching, Learning, and Leading With Computer Simulations. View
  2. Dreimane S, Upenieks R. Research Anthology on Developments in Gamification and Game-Based Learning. View
  3. Reis da Silva T. Enhancing Engagement With Gamification. View