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Published on 21.01.13 in Vol 2, No 1 (2013): Jan-Jun

This paper is in the following e-collection/theme issue:

Works citing "InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation"

According to Crossref, the following articles are citing this article (DOI 10.2196/resprot.2431):

(note that this is only a small subset of citations)

  1. Savazzi F, Isernia S, Jonsdottir J, Di Tella S, Pazzi S, Baglio F. Engaged in learning neurorehabilitation: Development and validation of a serious game with user-centered design. Computers & Education 2018;125:53
    CrossRef
  2. Mason R, Turner L. Serious gaming: A tool to educate health care providers about domestic violence. Health Care for Women International 2018;39(8):859
    CrossRef
  3. Diehl LA, Souza RM, Gordan PA, Esteves RZ, Coelho ICM. InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians. Journal of Medical Internet Research 2017;19(3):e72
    CrossRef
  4. Eichenberg C, Schott M. Serious Games for Psychotherapy: A Systematic Review. Games for Health Journal 2017;6(3):127
    CrossRef
  5. Katz D, Zerillo J, Kim S, Hill B, Wang R, Goldberg A, DeMaria S. Serious gaming for orthotopic liver transplant anesthesiology: A randomized control trial. Liver Transplantation 2017;23(4):430
    CrossRef
  6. Olszewski AE, Wolbrink TA. Serious Gaming in Medical Education. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2017;12(4):240
    CrossRef
  7. Joubert M, Armand C, Morera J, Tokayeva L, Guillaume A, Reznik Y. Impact of a Serious Videogame Designed for Flexible Insulin Therapy on the Knowledge and Behaviors of Children with Type 1 Diabetes: The LUDIDIAB Pilot Study. Diabetes Technology & Therapeutics 2016;18(2):52
    CrossRef
  8. Chang HY, Wong LL, Yap KZ, Yap KY. Gaming Preferences, Motivations, and Experiences of Pharmacy Students in Asia. Games for Health Journal 2016;5(1):40
    CrossRef
  9. Staal B, van Haren I, Maas M, Kiers H, Nijhuis-van der Sanden R, de Graaf-Peters V. Serious gaming voor het vergroten van de adherentie van fysiotherapeuten en manueel therapeuten aan de richtlijn lage rugpijn. Tijdschrift voor gezondheidswetenschappen 2016;94(7):266
    CrossRef
  10. Mondéjar T, Hervás R, Johnson E, Gutierrez C, Latorre JM. Correlation between videogame mechanics and executive functions through EEG analysis. Journal of Biomedical Informatics 2016;63:131
    CrossRef
  11. Cosma G, Brown D, Shopland N, Battersby S, Seymour-Smith S, Archer M, Khan M, Pockley AG. PROCEE: a PROstate Cancer Evaluation and Education serious game for African Caribbean men. Journal of Assistive Technologies 2016;10(4):199
    CrossRef
  12. Wang R, DeMaria S, Goldberg A, Katz D. A Systematic Review of Serious Games in Training Health Care Professionals. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2016;11(1):41
    CrossRef
  13. Fovet T, Micoulaud-Franchi J, Vaiva G, Thomas P, Jardri R, Amad A. Le serious game : applications thérapeutiques en psychiatrie. L'Encéphale 2016;42(5):463
    CrossRef
  14. Diehl LA, Gordan PA, Esteves RZ, Coelho ICMM. Effectiveness of a serious game for medical education on insulin therapy: a pilot study. Archives of Endocrinology and Metabolism 2015;59(5):470
    CrossRef
  15. Nicolaidou I, Antoniades A, Constantinou R, Marangos C, Kyriacou E, Bamidis P, Dafli E, Pattichis CS. A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study. Journal of Medical Internet Research 2015;17(6):e150
    CrossRef
  16. Diehl LA, de Souza RM, Gordan PA, Esteves RZ, Coelho ICM. User Assessment of “InsuOnLine,” a Game to Fight Clinical Inertia in Diabetes: A Pilot Study. Games for Health Journal 2015;4(5):335
    CrossRef
  17. Haga SB, Mills R, Aucoin J, Taekman J. Interprofessional education for personalized medicine through technology-based learning. Personalized Medicine 2015;12(3):237
    CrossRef
  18. Whyte EM, Smyth JM, Scherf KS. Designing Serious Game Interventions for Individuals with Autism. Journal of Autism and Developmental Disorders 2015;45(12):3820
    CrossRef
  19. Kamel Boulos MN, Gammon S, Dixon MC, MacRury SM, Fergusson MJ, Miranda Rodrigues F, Mourinho Baptista T, Yang SP. Digital Games for Type 1 and Type 2 Diabetes: Underpinning Theory With Three Illustrative Examples. JMIR Serious Games 2015;3(1):e3
    CrossRef
  20. Castro FSFD, Dias DMV, Higarashi IH, Scochi CGS, Fonseca LMM. Evaluation of digital educational studenttechnology interaction in neonatal nursing. Revista da Escola de Enfermagem da USP 2015;49(1):114
    CrossRef
  21. Diehl LA, de Souza RM, Gordan PA, Esteves RZ, Coelho ICM. Gaming Habits and Opinions of Brazilian Medical School Faculty and Students: What's Next?. Games for Health Journal 2014;3(2):79
    CrossRef
  22. Ricciardi F, De Paolis LT. A Comprehensive Review of Serious Games in Health Professions. International Journal of Computer Games Technology 2014;2014:1
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/resprot.2431)

:
  1. Agu E, Tulu B, Chokchaisiripakdee A, Sujumnong N, Khachonkitkosol L. Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice. 2016. chapter 14:293
    CrossRef
  2. Integrating Video Game Research and Practice in Library and Information Science. 2015. chapter 4:60
    CrossRef
  3. Mondéjar T, Hervás R, Fontecha J, Gutierrez C, Johnson E, González I, Bravo J. Ambient Intelligence for Health. 2015. Chapter 20:201
    CrossRef