Published on in Vol 2, No 1 (2013): Jan-Jun

InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation

InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation

InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation

Journals

  1. Joubert M, Armand C, Morera J, Tokayeva L, Guillaume A, Reznik Y. Impact of a Serious Videogame Designed for Flexible Insulin Therapy on the Knowledge and Behaviors of Children with Type 1 Diabetes: The LUDIDIAB Pilot Study. Diabetes Technology & Therapeutics 2016;18(2):52 View
  2. Mason R, Turner L. Serious gaming: A tool to educate health care providers about domestic violence. Health Care for Women International 2018;39(8):859 View
  3. Kamel Boulos M, Gammon S, Dixon M, MacRury S, Fergusson M, Miranda Rodrigues F, Mourinho Baptista T, Yang S. Digital Games for Type 1 and Type 2 Diabetes: Underpinning Theory With Three Illustrative Examples. JMIR Serious Games 2015;3(1):e3 View
  4. Whyte E, Smyth J, Scherf K. Designing Serious Game Interventions for Individuals with Autism. Journal of Autism and Developmental Disorders 2015;45(12):3820 View
  5. Olszewski A, Daniel D, Stein D, McCulloch M, Su S, Hames D, Wolbrink T. Teaching Pediatric Peritoneal Dialysis Globally through Virtual Simulation. Clinical Journal of the American Society of Nephrology 2018;13(6):900 View
  6. Fovet T, Micoulaud-Franchi J, Vaiva G, Thomas P, Jardri R, Amad A. Le serious game : applications thérapeutiques en psychiatrie. L'Encéphale 2016;42(5):463 View
  7. Haga S, Mills R, Aucoin J, Taekman J. Interprofessional education for personalized medicine through technology-based learning. Personalized Medicine 2015;12(3):237 View
  8. Nicolaidou I, Antoniades A, Constantinou R, Marangos C, Kyriacou E, Bamidis P, Dafli E, Pattichis C. A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study. Journal of Medical Internet Research 2015;17(6):e150 View
  9. Diehl L, de Souza R, Gordan P, Esteves R, Coelho I. Gaming Habits and Opinions of Brazilian Medical School Faculty and Students: What's Next?. Games for Health Journal 2014;3(2):79 View
  10. Diehl L, Gordan P, Esteves R, Coelho I. Effectiveness of a serious game for medical education on insulin therapy: a pilot study. Archives of Endocrinology and Metabolism 2015;59(5):470 View
  11. Wang R, DeMaria S, Goldberg A, Katz D. A Systematic Review of Serious Games in Training Health Care Professionals. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2016;11(1):41 View
  12. Diehl L, Souza R, Gordan P, Esteves R, Coelho I. InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians. Journal of Medical Internet Research 2017;19(3):e72 View
  13. Castro F, Dias D, Higarashi I, Scochi C, Fonseca L. Evaluation of digital educational studenttechnology interaction in neonatal nursing. Revista da Escola de Enfermagem da USP 2015;49(1):114 View
  14. Mondéjar T, Hervás R, Johnson E, Gutierrez C, Latorre J. Correlation between videogame mechanics and executive functions through EEG analysis. Journal of Biomedical Informatics 2016;63:131 View
  15. Olszewski A, Wolbrink T. Serious Gaming in Medical Education. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2017;12(4):240 View
  16. Ricciardi F, De Paolis L. A Comprehensive Review of Serious Games in Health Professions. International Journal of Computer Games Technology 2014;2014:1 View
  17. Chang H, Poh D, Wong L, Yap J, Yap K. Student Preferences on Gaming Aspects for a Serious Game in Pharmacy Practice Education: A Cross-Sectional Study. JMIR Medical Education 2015;1(1):e2 View
  18. Savazzi F, Isernia S, Jonsdottir J, Di Tella S, Pazzi S, Baglio F. Engaged in learning neurorehabilitation: Development and validation of a serious game with user-centered design. Computers & Education 2018;125:53 View
  19. Diehl L, de Souza R, Gordan P, Esteves R, Coelho I. User Assessment of “InsuOnLine,” a Game to Fight Clinical Inertia in Diabetes: A Pilot Study. Games for Health Journal 2015;4(5):335 View
  20. Katz D, Zerillo J, Kim S, Hill B, Wang R, Goldberg A, DeMaria S. Serious gaming for orthotopic liver transplant anesthesiology: A randomized control trial. Liver Transplantation 2017;23(4):430 View
  21. Eichenberg C, Schott M. Serious Games for Psychotherapy: A Systematic Review. Games for Health Journal 2017;6(3):127 View
  22. Staal B, van Haren I, Maas M, Kiers H, Nijhuis-van der Sanden R, de Graaf-Peters V. Serious gaming voor het vergroten van de adherentie van fysiotherapeuten en manueel therapeuten aan de richtlijn lage rugpijn. Tijdschrift voor gezondheidswetenschappen 2016;94(7):266 View
  23. Chang H, Wong L, Yap K, Yap K. Gaming Preferences, Motivations, and Experiences of Pharmacy Students in Asia. Games for Health Journal 2016;5(1):40 View
  24. Yáñez-Gómez R, Cascado-Caballero D, Sevillano J. Academic methods for usability evaluation of serious games: a systematic review. Multimedia Tools and Applications 2017;76(4):5755 View
  25. Cosma G, Brown D, Shopland N, Battersby S, Seymour-Smith S, Archer M, Khan M, Pockley A. PROCEE: a PROstate Cancer Evaluation and Education serious game for African Caribbean men. Journal of Assistive Technologies 2016;10(4):199 View
  26. Jaunay L, Zerr P, Peguin L, Renouard L, Ivanoff A, Picard H, Griffith J, Chassany O, Duracinsky M. Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial. Journal of Medical Internet Research 2019;21(11):e12669 View
  27. Ng S, Anak Dawie D, Chong W, Jamal J, Abd. Rahman S, Jamal J. Pharmacy student experience, preference, and perceptions of gaming and game-based learning. Currents in Pharmacy Teaching and Learning 2021;13(5):479 View

Books/Policy Documents

  1. de Ribaupierre S, Kapralos B, Haji F, Stroulia E, Dubrowski A, Eagleson R. Virtual, Augmented Reality and Serious Games for Healthcare 1. View
  2. Agu E, Tulu B, Chokchaisiripakdee A, Sujumnong N, Khachonkitkosol L. Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice. View
  3. Sim A, Zerillo J, Katz D, Kim S, Hill B. Comprehensive Healthcare Simulation: Anesthesiology. View
  4. Demongeot J, Elena A, Taramasco C, Vuillerme N. Inclusive Smart Cities and e-Health. View
  5. Demongeot J, Elena A, Taramasco C. Metabolic Syndrome. View
  6. Lin D, Zhao Q, Luan H, Hou Y. Recent Trends in Intelligent Computing, Communication and Devices. View
  7. Demongeot J, Elena A, Taramasco C. Metabolic Syndrome. View
  8. . Integrating Video Game Research and Practice in Library and Information Science. View
  9. Mondéjar T, Hervás R, Fontecha J, Gutierrez C, Johnson E, González I, Bravo J. Ambient Intelligence for Health. View
  10. Baby Maruthi P. Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality. View