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Citing this Article

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Published on 21.01.13 in Vol 2, No 1 (2013): Jan-Jun

This paper is in the following e-collection/theme issue:

Works citing "InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation"

According to Crossref, the following articles are citing this article (DOI 10.2196/resprot.2431):

(note that this is only a small subset of citations)

  1. Joubert M, Armand C, Morera J, Tokayeva L, Guillaume A, Reznik Y. Impact of a Serious Videogame Designed for Flexible Insulin Therapy on the Knowledge and Behaviors of Children with Type 1 Diabetes: The LUDIDIAB Pilot Study. Diabetes Technology & Therapeutics 2016;18(2):52
    CrossRef
  2. Mason R, Turner L. Serious gaming: A tool to educate health care providers about domestic violence. Health Care for Women International 2018;39(8):859
    CrossRef
  3. Kamel Boulos MN, Gammon S, Dixon MC, MacRury SM, Fergusson MJ, Miranda Rodrigues F, Mourinho Baptista T, Yang SP. Digital Games for Type 1 and Type 2 Diabetes: Underpinning Theory With Three Illustrative Examples. JMIR Serious Games 2015;3(1):e3
    CrossRef
  4. Whyte EM, Smyth JM, Scherf KS. Designing Serious Game Interventions for Individuals with Autism. Journal of Autism and Developmental Disorders 2015;45(12):3820
    CrossRef
  5. Olszewski AE, Daniel DA, Stein DR, McCulloch MI, Su SW, Hames DL, Wolbrink TA. Teaching Pediatric Peritoneal Dialysis Globally through Virtual Simulation. Clinical Journal of the American Society of Nephrology 2018;13(6):900
    CrossRef
  6. Fovet T, Micoulaud-Franchi J, Vaiva G, Thomas P, Jardri R, Amad A. Le serious game : applications thérapeutiques en psychiatrie. L'Encéphale 2016;42(5):463
    CrossRef
  7. Haga SB, Mills R, Aucoin J, Taekman J. Interprofessional education for personalized medicine through technology-based learning. Personalized Medicine 2015;12(3):237
    CrossRef
  8. Nicolaidou I, Antoniades A, Constantinou R, Marangos C, Kyriacou E, Bamidis P, Dafli E, Pattichis CS. A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study. Journal of Medical Internet Research 2015;17(6):e150
    CrossRef
  9. Diehl LA, de Souza RM, Gordan PA, Esteves RZ, Coelho ICM. Gaming Habits and Opinions of Brazilian Medical School Faculty and Students: What's Next?. Games for Health Journal 2014;3(2):79
    CrossRef
  10. Diehl LA, Gordan PA, Esteves RZ, Coelho ICMM. Effectiveness of a serious game for medical education on insulin therapy: a pilot study. Archives of Endocrinology and Metabolism 2015;59(5):470
    CrossRef
  11. Wang R, DeMaria S, Goldberg A, Katz D. A Systematic Review of Serious Games in Training Health Care Professionals. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2016;11(1):41
    CrossRef
  12. Diehl LA, Souza RM, Gordan PA, Esteves RZ, Coelho ICM. InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians. Journal of Medical Internet Research 2017;19(3):e72
    CrossRef
  13. Castro FSFD, Dias DMV, Higarashi IH, Scochi CGS, Fonseca LMM. Evaluation of digital educational studenttechnology interaction in neonatal nursing. Revista da Escola de Enfermagem da USP 2015;49(1):114
    CrossRef
  14. Mondéjar T, Hervás R, Johnson E, Gutierrez C, Latorre JM. Correlation between videogame mechanics and executive functions through EEG analysis. Journal of Biomedical Informatics 2016;63:131
    CrossRef
  15. Olszewski AE, Wolbrink TA. Serious Gaming in Medical Education. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2017;12(4):240
    CrossRef
  16. Ricciardi F, De Paolis LT. A Comprehensive Review of Serious Games in Health Professions. International Journal of Computer Games Technology 2014;2014:1
    CrossRef
  17. Chang HY, Poh DYH, Wong LL, Yap JYG, Yap KY. Student Preferences on Gaming Aspects for a Serious Game in Pharmacy Practice Education: A Cross-Sectional Study. JMIR Medical Education 2015;1(1):e2
    CrossRef
  18. Savazzi F, Isernia S, Jonsdottir J, Di Tella S, Pazzi S, Baglio F. Engaged in learning neurorehabilitation: Development and validation of a serious game with user-centered design. Computers & Education 2018;125:53
    CrossRef
  19. Diehl LA, de Souza RM, Gordan PA, Esteves RZ, Coelho ICM. User Assessment of “InsuOnLine,” a Game to Fight Clinical Inertia in Diabetes: A Pilot Study. Games for Health Journal 2015;4(5):335
    CrossRef
  20. Katz D, Zerillo J, Kim S, Hill B, Wang R, Goldberg A, DeMaria S. Serious gaming for orthotopic liver transplant anesthesiology: A randomized control trial. Liver Transplantation 2017;23(4):430
    CrossRef
  21. Eichenberg C, Schott M. Serious Games for Psychotherapy: A Systematic Review. Games for Health Journal 2017;6(3):127
    CrossRef
  22. Staal B, van Haren I, Maas M, Kiers H, Nijhuis-van der Sanden R, de Graaf-Peters V. Serious gaming voor het vergroten van de adherentie van fysiotherapeuten en manueel therapeuten aan de richtlijn lage rugpijn. Tijdschrift voor gezondheidswetenschappen 2016;94(7):266
    CrossRef
  23. Chang HY, Wong LL, Yap KZ, Yap KY. Gaming Preferences, Motivations, and Experiences of Pharmacy Students in Asia. Games for Health Journal 2016;5(1):40
    CrossRef
  24. Yáñez-Gómez R, Cascado-Caballero D, Sevillano J. Academic methods for usability evaluation of serious games: a systematic review. Multimedia Tools and Applications 2017;76(4):5755
    CrossRef
  25. Cosma G, Brown D, Shopland N, Battersby S, Seymour-Smith S, Archer M, Khan M, Pockley AG. PROCEE: a PROstate Cancer Evaluation and Education serious game for African Caribbean men. Journal of Assistive Technologies 2016;10(4):199
    CrossRef
  26. Jaunay L, Zerr P, Peguin L, Renouard L, Ivanoff A, Picard H, Griffith J, Chassany O, Duracinsky M. Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial. Journal of Medical Internet Research 2019;21(11):e12669
    CrossRef
  27. Ng S, Anak Dawie DDS, Chong W, Jamal JA, Abd. Rahman SNA, Jamal JI. Pharmacy student experience, preference, and perceptions of gaming and game-based learning. Currents in Pharmacy Teaching and Learning 2021;13(5):479
    CrossRef
  28. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
    CrossRef
  29. del Cura-González I, Ariza-Cardiel G, Polentinos-Castro E, López-Rodríguez JA, Sanz-Cuesta T, Barrio-Cortes J, Andreu-Ivorra B, Rodríguez-Barrientos R, Ávila-Tomas JF, Gallego-Ruiz-de-Elvira E, Lozano-Hernández C, Martín-Fernández J, García-Franco AL, Azcoaga-Lorenzo A, Menéndez-Asenjo AA, Barral AG, Moreno AF, Bustillo BM, Crespo BR, Weismann EC, Barba EC, Sánchez JR, Molero-García JM, Almeida LPC, Perruca LS, Ballesteros LMC, Pérez PC, Del Álamo Rodríguez M, Monje MTR, Montalvo MM, del Pozo MS, Blázquez MR, Olmos LG, Ferrer-Peña R, Nido R, Fuertes RR, Fernández SP, Elustondo SG, Hernández-Santiago V. Effectiveness of a game-based educational strategy e-EDUCAGUIA for implementing antimicrobial clinical practice guidelines in family medicine residents in Spain: a randomized clinical trial by cluster. BMC Medical Education 2022;22(1)
    CrossRef
  30. Rohmawaty E, Rostikawati Husen I, Vicahyani Utami N, Berbudi A. The effectiveness of games in learning antihypertensive drugs on medical students: A cross-sectional study. Cogent Education 2022;9(1)
    CrossRef
  31. Aster A, Laupichler MC, Zimmer S, Raupach T. Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness. Advances in Health Sciences Education 2024;
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/resprot.2431):

  1. de Ribaupierre S, Kapralos B, Haji F, Stroulia E, Dubrowski A, Eagleson R. Virtual, Augmented Reality and Serious Games for Healthcare 1. 2014. Chapter 2:9
    CrossRef
  2. Agu E, Tulu B, Chokchaisiripakdee A, Sujumnong N, Khachonkitkosol L. Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice. 2016. chapter 14:293
    CrossRef
  3. Sim AJ, Zerillo J, Katz D, Kim S, Hill B. Comprehensive Healthcare Simulation: Anesthesiology. 2020. Chapter 22:265
    CrossRef
  4. Demongeot J, Elena A, Taramasco C, Vuillerme N. Inclusive Smart Cities and e-Health. 2015. Chapter 22:270
    CrossRef
  5. Demongeot J, Elena A, Taramasco C. Metabolic Syndrome. 2016. Chapter 19:287
    CrossRef
  6. Lin D, Zhao Q, Luan H, Hou Y. Recent Trends in Intelligent Computing, Communication and Devices. 2020. Chapter 25:205
    CrossRef
  7. Demongeot J, Elena A, Taramasco C. Metabolic Syndrome. 2015. Chapter 19-1:1
    CrossRef
  8. . Integrating Video Game Research and Practice in Library and Information Science. 2015. chapter 4:60
    CrossRef
  9. Mondéjar T, Hervás R, Fontecha J, Gutierrez C, Johnson E, González I, Bravo J. Ambient Intelligence for Health. 2015. Chapter 20:201
    CrossRef
  10. . Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality. 2021. chapter 11:206
    CrossRef