Published on 21.11.12 in Vol 1, No 2 (2012): Jul-Dec
Works citing "A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire’s Quest! II): Rationale, Design, and Methods"
According to Crossref, the following articles are citing this article (DOI 10.2196/resprot.2348):
(note that this is only a small subset of citations)
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Sparapani VDC, Fels S, Kamal N, Nascimento LC. Conceptual framework for designing video games for children with type 1 diabetes. Revista Latino-Americana de Enfermagem 2019;27
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Callender C, Liu Y, Moore CE, Thompson D. The baseline characteristics of parents and African American girls in an online obesity prevention program: A feasibility study. Preventive Medicine Reports 2017;7:110
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Delisle C, Sandin S, Forsum E, Henriksson H, Trolle-Lagerros Y, Larsson C, Maddison R, Ortega FB, Ruiz JR, Silfvernagel K, Timpka T, Löf M. A web- and mobile phone-based intervention to prevent obesity in 4-year-olds (MINISTOP): a population-based randomized controlled trial. BMC Public Health 2015;15(1)
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Cullen KW, Liu Y, Thompson DI. Meal-Specific Dietary Changes From Squires Quest! II: A Serious Video Game Intervention. Journal of Nutrition Education and Behavior 2016;48(5):326
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Łuszczki E, Sobek G, Bartosiewicz A, Baran J, Weres A, Dereń K, Mazur A. Analysis of Fruit and Vegetable Consumption by Children in School Canteens Depending on Selected Sociodemographic Factors. Medicina 2019;55(7):397
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Hingle MD, Turner T, Kutob R, Merchant N, Roe DJ, Stump C, Going SB. The EPIC Kids Study: a randomized family-focused YMCA-based intervention to prevent type 2 diabetes in at-risk youth. BMC Public Health 2015;15(1)
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Thompson D, Bhatt R, Vazquez I, Cullen KW, Baranowski J, Baranowski T, Liu Y. Creating action plans in a serious video game increases and maintains child fruit-vegetable intake: a randomized controlled trial. International Journal of Behavioral Nutrition and Physical Activity 2015;12(1)
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Lim SS, Gold A, Gaillard PR, Wey A, Reicks M. Validation of 2 Brief Fruit and Vegetable Assessment Instruments Among Third-Grade Students. Journal of Nutrition Education and Behavior 2015;47(5):446
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DeSmet A, Liu Y, De Bourdeaudhuij I, Baranowski T, Thompson D. The effectiveness of asking behaviors among 9–11 year-old children in increasing home availability and children’s intake of fruit and vegetables: results from the Squire’s Quest II self-regulation game intervention. International Journal of Behavioral Nutrition and Physical Activity 2017;14(1)
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Ricciardi F, De Paolis LT. A Comprehensive Review of Serious Games in Health Professions. International Journal of Computer Games Technology 2014;2014:1
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Cullen KW, Thompson DI. Response to A Comment on Cullen K “From Squires Quest! II : A Serious Video Game Intervention”: Methodological Issues. Journal of Nutrition Education and Behavior 2017;49(9):798
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Cates JR, Fuemmeler BF, Diehl SJ, Stockton LL, Porter J, Ihekweazu C, Gurbani AS, Coyne-Beasley T. Developing a Serious Videogame for Preteens to Motivate HPV Vaccination Decision Making:Land of Secret Gardens. Games for Health Journal 2018;7(1):51
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Abraham O, Feathers A, Grieve L, Babichenko D. Developing and piloting a serious game to educate children about over‐the‐counter medication safety. Journal of Pharmaceutical Health Services Research 2019;10(2):235
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Thompson D, Callender C, Gonynor C, Cullen KW, Redondo MJ, Butler A, Anderson BJ. Using Relational Agents to Promote Family Communication Around Type 1 Diabetes Self-Management in the Diabetes Family Teamwork Online Intervention: Longitudinal Pilot Study. Journal of Medical Internet Research 2019;21(9):e15318
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Baranowski T, Buday R, Thompson D, Lyons EJ, Lu AS, Baranowski J. Developing Games for Health Behavior Change: Getting Started. Games for Health Journal 2013;2(4):183
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Joyner D, Wengreen HJ, Aguilar SS, Spruance LA, Morrill BA, Madden GJ. The FIT Game III: Reducing the Operating Expenses of a Game-Based Approach to Increasing Healthy Eating in Elementary Schools. Games for Health Journal 2017;6(2):111
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Segev A, Rovner M, Appel DI, Abrams AW, Rotem M, Bloch Y. Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013). Journal of Medical Internet Research 2016;18(7):e196
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Verdaguer S, Mateo KF, Wyka K, Dennis-Tiwary TA, Leung MM. A Web-Based Interactive Tool to Reduce Childhood Obesity Risk in Urban Minority Youth: Usability Testing Study. JMIR Formative Research 2018;2(2):e21
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Thompson D, Cantu D, Bhatt R, Baranowski T, Rodgers W, Jago R, Anderson B, Liu Y, Mendoza JA, Tapia R, Buday R. Texting to Increase Physical Activity Among Teenagers (TXT Me!): Rationale, Design, and Methods Proposal. JMIR Research Protocols 2014;3(1):e14
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Baranowski MT, Fiellin PLE, Gay G, Thompson DI. Using What's Learned in the Game for Use in Real Life. Games for Health Journal 2014;3(1):6
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Thompson D, Mahabir R, Bhatt R, Boutte C, Cantu D, Vazquez I, Callender C, Cullen K, Baranowski T, Liu Y, Walker C, Buday R. Butterfly Girls; promoting healthy diet and physical activity to young African American girls online: rationale and design. BMC Public Health 2013;13(1)
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Baranowski T, Maddison R, Maloney A, Medina E, Simons M. Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity. Games for Health Journal 2014;3(2):72
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Thompson D, Cullen KW, Redondo MJ, Anderson B. Use of Relational Agents to Improve Family Communication in Type 1 Diabetes: Methods. JMIR Research Protocols 2016;5(3):e151
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DeSmet A, Van Ryckeghem D, Compernolle S, Baranowski T, Thompson D, Crombez G, Poels K, Van Lippevelde W, Bastiaensens S, Van Cleemput K, Vandebosch H, De Bourdeaudhuij I. A meta-analysis of serious digital games for healthy lifestyle promotion. Preventive Medicine 2014;69:95
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Thompson D, Ferry RJ, Cullen KW, Liu Y. Improvement in Fruit and Vegetable Consumption Associated with More Favorable Energy Density and Nutrient and Food Group Intake, but not Kilocalories. Journal of the Academy of Nutrition and Dietetics 2016;116(9):1443
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Leung MM, Tripicchio G, Agaronov A, Hou N. Manga Comic Influences Snack Selection in Black and Hispanic New York City Youth. Journal of Nutrition Education and Behavior 2014;46(2):142
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Snuggs S, Houston-Price C, Harvey K. Healthy eating interventions delivered in the family home: A systematic review. Appetite 2019;140:114
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. Exergames: Theoretical Perspective. Games for Health Journal 2015;4(1):8
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. Talk to Me, Please!: The Importance of Qualitative Research to Games for Health. Games for Health Journal 2014;3(3):117
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. Architecture and Imagery: A Profile of Serious Game Developer Archimage, Inc.. Games for Health Journal 2013;2(6):327
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. Incorporating Behavioral Techniques into a Serious Videogame for Children. Games for Health Journal 2017;6(2):75
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Leung MM, Mateo KF, Verdaguer S, Wyka K. Testing a Web-Based Interactive Comic Tool to Decrease Obesity Risk Among Minority Preadolescents: Protocol for a Pilot Randomized Control Trial. JMIR Research Protocols 2018;7(11):e10682
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. What Serious Video Games Can Offer Child Obesity Prevention. JMIR Serious Games 2014;2(2):e8
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Lucassen DA, Lasschuijt MP, Camps G, Van Loo EJ, Fischer ARH, de Vries RAJ, Haarman JAM, Simons M, de Vet E, Bos-de Vos M, Pan S, Ren X, de Graaf K, Lu Y, Feskens EJM, Brouwer-Brolsma EM. Short and Long-Term Innovations on Dietary Behavior Assessment and Coaching: Present Efforts and Vision of the Pride and Prejudice Consortium. International Journal of Environmental Research and Public Health 2021;18(15):7877
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According to Crossref, the following books are citing this article (DOI 10.2196/resprot.2348):