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The Role of Transfer in Designing Games and Simulations for Health: Systematic Review

The Role of Transfer in Designing Games and Simulations for Health: Systematic Review

A dominant perspective on fidelity in serious game design is that high fidelity is conditional for learning and transfer, corresponding with the first class of transfer.According to Alexander [10], fidelity has dimensions beyond the visual design—physical,

Derek A Kuipers, Gijs Terlouw, Bard O Wartena, Job TB van 't Veer, Jelle T Prins, Jean Pierre EN Pierie

JMIR Serious Games 2017;5(4):e23


Quittr: The Design of a Video Game to Support Smoking Cessation

Quittr: The Design of a Video Game to Support Smoking Cessation

There is some speculation that the “addictive tendencies” of smokers makes them more likely to become frequent video game players.Hall et al [18] tried to qualitatively determine, from expert opinion, key design characteristics for a successful video game–based

Ivan Bindoff, Kristy de Salas, Gregory Peterson, Tristan Ling, Ian Lewis, Lindsay Wells, Peter Gee, Stuart G Ferguson

JMIR Serious Games 2016;4(2):e19


Engaging Adolescents to Inform the Development of a Mobile Gaming App to Incentivize Physical Activity

Engaging Adolescents to Inform the Development of a Mobile Gaming App to Incentivize Physical Activity

The objective of this paper was to provide an overview of the development process used to design a gaming app that incentivized real-world physical activity with in-game rewards.MethodsRecruitment and SampleTo design a physical activity gamification program

Lizzy Pope, Bernice Garnett, Marguerite Dibble

JMIR Res Protoc 2017;6(8):e161


Development of CliniPup, a Serious Game Aimed at Reducing Perioperative Anxiety and Pain in Children: Mixed Methods Study

Development of CliniPup, a Serious Game Aimed at Reducing Perioperative Anxiety and Pain in Children: Mixed Methods Study

The purpose of this paper was to describe the rationale, scientific evidence, and subsequent translation of that framework into design and game mechanic features that comprise the serious game CliniPup.MethodsOverviewTo create an evidence-based game that is

Sarah Verschueren, June van Aalst, Anne-Marie Bangels, Jaan Toelen, Karel Allegaert, Connor Buffel, Geert Vander Stichele

JMIR Serious Games 2019;7(2):e12429


Serious Games for Improving Genetic Literacy and Genetic Risk Awareness in the General Public: Protocol for a Randomized Controlled Trial

Serious Games for Improving Genetic Literacy and Genetic Risk Awareness in the General Public: Protocol for a Randomized Controlled Trial

The study was conducted according to the Helsinki Declaration.Game Design and Learning and Educational Aspects of Serious GamesThe new generations are raised in a digital world and have a natural attitude toward the digital language of computers, video games

Serena Oliveri, Renato Mainetti, Alessandra Gorini, Ilaria Cutica, Giulia Candiani, Nunzio Alberto Borghese, Gabriella Pravettoni

JMIR Res Protoc 2018;7(12):e189


How to Systematically Assess Serious Games Applied to Health Care

How to Systematically Assess Serious Games Applied to Health Care

ValidityDesign processMedical expert complicityWere medical experts (content experts) involved in the design process from the start?User group complicityWere representatives from the user group involved in the design process from the start?

Maurits Graafland, Mary Dankbaar, Agali Mert, Joep Lagro, Laura De Wit-Zuurendonk, Stephanie Schuit, Alma Schaafstal, Marlies Schijven

JMIR Serious Games 2014;2(2):e11


InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation

InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation

have been reported for education of health professionals on diabetes or insulin.In this paper, we report the design and development of a serious personal computer game for teaching PCPs about initiation and adjustment of insulin in the treatment of DM, and

Leandro Arthur Diehl, Rodrigo Martins Souza, Juliano Barbosa Alves, Pedro Alejandro Gordan, Roberto Zonato Esteves, Maria Lúcia Silva Germano Jorge, Izabel Cristina Meister Coelho

JMIR Res Protoc 2013;2(1):e5


Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process

Development of a Mobile Game to Influence Behavior Determinants of HIV Service Uptake Among Key Populations in the Philippines: User-Centered Design Process

predictive behaviour and predicted game influence.In this paper, we describe the user-centered design process for a mobile game titled Battle in the Blood and explore the effect of user-centered design techniques on the game’s acceptability as a health intervention

Charlotte Hemingway, Emmanuel S Baja, Godafreda V Dalmacion, Paul Mark B Medina, Ernest Genesis Guevara, Tyrone Reden Sy, Russell Dacombe, Claire Dormann, Miriam Taegtmeyer

JMIR Serious Games 2019;7(4):e13695