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Web- and Artificial Intelligence–Based Image Recognition For Sperm Motility Analysis: Verification Study

Web- and Artificial Intelligence–Based Image Recognition For Sperm Motility Analysis: Verification Study

Some, such as YO sperm test and the Kobori single ball-lens system, attracted a lot of attention; both are systems that utilizes platforms based on smartphone systems [9,10].

Vincent FS Tsai, Bin Zhuang, Yuan-Hung Pong, Ju-Ton Hsieh, Hong-Chiang Chang

JMIR Med Inform 2020;8(11):e20031

Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball

Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball

Participants earned points and cash rewards by successfully blocking launched virtual balls using a ball that they held in their hands or by avoiding a launched ball by ducking (see Multimedia Appendix 1 for a video of gameplay).Virtual EnvironmentVizard software

James S Thomas, Christopher R France, Megan E Applegate, Samuel T Leitkam, Peter E Pidcoe, Stevan Walkowski

JMIR Serious Games 2016;4(2):e16

Self-Myofascial Release Intervention and Mobile App in Patients With Hemophilic Ankle Arthropathy: Protocol for a Randomized Controlled Trial

Self-Myofascial Release Intervention and Mobile App in Patients With Hemophilic Ankle Arthropathy: Protocol for a Randomized Controlled Trial

Once the study is complete, the contents of the app (Table 1) will be available on the website of the Hemophilia Physiotherapy research group (InHeFis).The protocol for self-myofascial release of the lower limbs using a foam roller and solid ball massage, adapted

Antonio Javier Meroño-Gallut, Rubén Cuesta-Barriuso, Raúl Pérez-Llanes, Elena Donoso-Úbeda, José-Antonio López-Pina

JMIR Res Protoc 2020;9(7):e15612

Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia

Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia

Instructions were to move the cursor from the center of the screen directly to the targets highlighted as a moving yellow ball on the screen as fast as possible.

Stefanie Wiloth, Nele Lemke, Christian Werner, Klaus Hauer

JMIR Serious Games 2016;4(2):e12