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Citing this Article

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Published on 11.09.13 in Vol 2, No 2 (2013): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "Development and Alpha Testing of QuitIT: An Interactive Video Game to Enhance Skills for Coping With Smoking Urges"

According to Crossref, the following articles are citing this article (DOI 10.2196/resprot.2416):

(note that this is only a small subset of citations)

  1. Borrelli B, Bartlett YK, Tooley E, Armitage CJ, Wearden A. Prevalence and Frequency of mHealth and eHealth Use Among US and UK Smokers and Differences by Motivation to Quit. Journal of Medical Internet Research 2015;17(7):e164
    CrossRef
  2. Das S, Tonelli M, Ziedonis D. Update on Smoking Cessation: E-Cigarettes, Emerging Tobacco Products Trends, and New Technology-Based Interventions. Current Psychiatry Reports 2016;18(5)
    CrossRef
  3. Carter M, Albar S, Morris M, Mulla U, Hancock N, Evans C, Alwan N, Greenwood D, Hardie L, Frost G, Wark P, Cade J. Development of a UK Online 24-h Dietary Assessment Tool: myfood24. Nutrients 2015;7(6):4016
    CrossRef
  4. Bindoff I, de Salas K, Peterson G, Ling T, Lewis I, Wells L, Gee P, Ferguson SG. Quittr: The Design of a Video Game to Support Smoking Cessation. JMIR Serious Games 2016;4(2):e19
    CrossRef
  5. Krebs P, Burkhalter J, Fiske J, Snow H, Schofield E, Iocolano M, Borderud S, Ostroff JS. The QuitIT Coping Skills Game for Promoting Tobacco Cessation Among Smokers Diagnosed With Cancer: Pilot Randomized Controlled Trial. JMIR mHealth and uHealth 2019;7(1):e10071
    CrossRef
  6. Holland SM, Shuk E, Burkhalter J, Shouery M, Li Y, Hay JL. Feasibility and acceptability of using an IVRS to assess decision making about sun protection. Psycho-Oncology 2020;29(1):156
    CrossRef
  7. Shiyko M, Hallinan S, Seif El-Nasr M, Subramanian S, Castaneda-Sceppa C. Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women. JMIR Serious Games 2016;4(1):e8
    CrossRef
  8. Yáñez-Gómez R, Cascado-Caballero D, Sevillano J. Academic methods for usability evaluation of serious games: a systematic review. Multimedia Tools and Applications 2017;76(4):5755
    CrossRef
  9. Das S, Prochaska JJ. Innovative approaches to support smoking cessation for individuals with mental illness and co-occurring substance use disorders. Expert Review of Respiratory Medicine 2017;11(10):841
    CrossRef
  10. Watson AM, Alber JM, Barnett TE, Mercado R, Bernhardt JM. Content Analysis of Anti-Tobacco Videogames: Characteristics, Content, and Qualities. Games for Health Journal 2016;5(3):216
    CrossRef
  11. DeLaughter KL, Sadasivam RS, Kamberi A, English TM, Seward GL, Chan SW, Volkman JE, Amante DJ, Houston TK. Crave-Out: A Distraction/Motivation Mobile Game to Assist in Smoking Cessation. JMIR Serious Games 2016;4(1):e3
    CrossRef
  12. Raiff BR, Fortugno N, Scherlis DR, Rapoza D. A Mobile Game to Support Smoking Cessation: Prototype Assessment. JMIR Serious Games 2018;6(2):e11
    CrossRef
  13. Bindoff I, Ling TR, Gee P, Geelan B, Ferguson SG, Peterson GM. Effects of a Mobile App Called Quittr, Which Utilizes Premium Currency and Games Features, on Improving Engagement With Smoking Cessation Intervention: Pilot Randomized Controlled Trial. JMIR Serious Games 2020;8(4):e23734
    CrossRef
  14. Upton CR, Nastasi JA, Raiff BR. Identifying Video Game Preferences Among Adults Interested in Quitting Smoking Cigarettes: Survey Study. JMIR Serious Games 2022;10(1):e30949
    CrossRef
  15. Hernandez Hernandez ME, Michalak E, Choudhury N, Hewko M, Torres I, Menon M, Lam RW, Chakrabarty T. Co-design of a Virtual Reality Cognitive Remediation Program for Depression (bWell-D) With Patient End Users and Clinicians: Qualitative Interview Study Among Patients and Clinicians. JMIR Serious Games 2023;11:e43904
    CrossRef
  16. Sharma-Kumar R, Puljević C, Morphett K, Meurk C, Gartner C. The Acceptability and Effectiveness of Videos Promoting Smoking Cessation Among Australians Experiencing Mental Illness. Health Education & Behavior 2022;49(3):506
    CrossRef
  17. White JS, Salem MK, Toussaert S, Westmaas JL, Raiff BR, Crane D, Warrender E, Lyles C, Abroms L, Thrul J. Developing a Game (Inner Dragon) Within a Leading Smartphone App for Smoking Cessation: Design and Feasibility Evaluation Study. JMIR Serious Games 2023;11:e46602
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/resprot.2416):

  1. . Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice. 2016. chapter 3:35
    CrossRef
  2. . Violence and Society. 2017. chapter 39:723
    CrossRef
  3. . Integrating Video Game Research and Practice in Library and Information Science. 2015. chapter 11:216
    CrossRef
  4. . Integrating Video Game Research and Practice in Library and Information Science. 2015. chapter 5:98
    CrossRef
  5. . Medical Education and Ethics. 2017. chapter 3:51
    CrossRef