Published on 16.06.17 in Vol 6, No 6 (2017): June
Works citing "Assessment of Active Video Gaming Using Adapted Controllers by Individuals With Physical Disabilities: A Protocol"
According to Crossref, the following articles are citing this article (DOI 10.2196/resprot.7621):
(note that this is only a small subset of citations)
-
Thirumalai M, Kirkland WB, Misko SR, Padalabalanarayanan S, Malone LA. Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation. JMIR Rehabilitation and Assistive Technologies 2018;5(1):e2
CrossRef -
Malone LA, Thirumalai M, Padalabalanarayanan S, Neal WN, Bowman S, Mehta T. Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study. JMIR Serious Games 2019;7(1):e11326
CrossRef -
Zhao Z, Arya A, Orji R, Chan G. Effects of a Personalized Fitness Recommender System Using Gamification and Continuous Player Modeling: System Design and Long-Term Validation Study. JMIR Serious Games 2020;8(4):e19968
CrossRef -
Muguro JK, Laksono PW, Rahmaniar W, Njeri W, Sasatake Y, Suhaimi MSAB, Matsushita K, Sasaki M, Sulowicz M, Caesarendra W. Development of Surface EMG Game Control Interface for Persons with Upper Limb Functional Impairments. Signals 2021;2(4):834
CrossRef -
Malone LA, Davlyatov GK, Padalabalanarayanan S, Thirumalai M. Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational Study. JMIR Serious Games 2021;9(3):e30672
CrossRef -
Cimolino G, Askari S, Graham TN. The Role of Partial Automation in Increasing the Accessibility of Digital Games. Proceedings of the ACM on Human-Computer Interaction 2021;5(CHI PLAY):1
CrossRef -
Malone LA, Mendonca CJ, Mohanraj S, Misko SR, Moore J, Brascome JM, Thirumalai M. Usability of the GAIMplank Video Game Controller for People With Mobility Impairments: Observational Study. JMIR Serious Games 2023;11:e38484
CrossRef